AI Insights · Timothy · July 2024
Top 5 Cooking Games on iOS in Middle East Q2 2024
Discover the performance trends of the top 5 cooking games on iOS in the Middle East for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top 5 cooking games on iOS in the Middle East demonstrated varied performance trends in downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
Pizza Ready! by Supercent, Inc. saw significant fluctuations in its metrics. Weekly revenue peaked at $1.7K in early April but gradually declined to $874 by mid-May before stabilizing around $1.2K in June. Downloads started strong with 66.6K in the first week of April, dipped mid-quarter, and then rebounded to 58.6K by the end of June. Active users showed a consistent upward trend, growing from 203K at the start of April to 284K by the end of June.
Good Pizza, Great Pizza from TAPBLAZE experienced a steady increase in weekly downloads, which rose from 9.8K in early April to a peak of 15.4K in mid-June. Revenue saw a similar pattern, starting at $625 and reaching a peak of $789 in late May before slightly declining. Active users grew from 27.5K at the beginning of April to 37.7K by mid-June, before a slight dip to 36K at the end of the quarter.
Cooking Fever: Restaurant Game by Nordcurrent UAB maintained a relatively stable performance. Weekly revenue hovered around the $3K mark throughout the quarter, with minor fluctuations. Downloads saw a notable increase from 8K in early April to 11.4K by the end of June. Active users also showed a positive trend, rising from 44K at the start of the quarter to over 50K by the end.
Fill The Fridge! from Rollic Games had an interesting quarter with downloads peaking at 15.5K in late June. Revenue, while modest, peaked at $141 in mid-June. Active users fluctuated but ended the quarter on a high, growing from 16.5K in early April to 34.5K by the end of June.
Gossip Harbor®: Merge & Story by Microfun Limited showed strong performance in weekly revenue, maintaining figures around $45K to $52K throughout the quarter. Downloads peaked at 8.9K in mid-April but saw some decline towards the end of the quarter. Active users remained relatively stable, fluctuating around 44K to 45K for most of the quarter, ending at 46K in late June.
For more insights and detailed analytics, visit Sensor Tower.